Sandbox Squares - Next release soon
I haven't posted in a while, but things have certainly been changing for Sandbox Squares over the years.
First the gameplay is being transitioned away from strictly using tokens to buy and build your city. I've opted for a bit more strategy by implementing resources, meaning that to build a city you will need to create infrastructure to produce and gather resources.
Second the introduction of resources prompted the creation of a market place to buy and sell resources. This enables the player to convert resources into tokens to buy the tiles required to build the city.
Third I have created a configurable home tile to create some strategy when it comes to meeting a citizens needs. These home tiles are the new way a citizens space is claimed and are configurable with beds, appliance and other items that the citizen can use to meet their needs and influence their happiness.
Fourth and in addition to configurable home tiles. The workable tile is also configurable with items and appliances as citizens have needs while at work as well.
Fifth and related to the configurable home and workable tiles citizens have been enhanced with flows to fulfill their needs or perform their jobs bringing a bit more entertainment and strategy to the game.
Finally before I release it as a stable version. I am working on creating leisure tiles so that players can build restaurants, coffee shops, parks and other places for citizens to go. I also want to add tiles where citizens can stock up on resources like food and even buy items that make them happy so players can build stores and shops for their citizens. I will be adding more variety of tiles and items so players can express their creativity. And we can't forget about optimizing and testing the game.
At this point I'm unsure how distant the new version is from the current stable version. I have high hopes to have a way for players to convert existing worlds to the new version.
- Ernie